Archive — Generative art

“Brian Eno’s ideas have resonance for architecture” says Finn Williams

“Brian Eno’s ideas have resonance for architecture” says Finn Williams

Where is here? And what is now? The answers are more complicated than you might think.

Eno’s realisation that “people live in different sizes of here” led him to the idea of The Big Here and Long Now – a way of thinking that asks fundamental questions of who we design for, the scale we design at, and the timescales we design in…

According to Danny Hillis, the inventor of the Clock of the Long Now, “the more we divide time, the less far we look into the future.” So what impact is this having on the design of our cities? And how can we create real and lasting public value in the context of an increasingly narrow and short-sighted here and now?

How architects, designers and urban planners can learn from Brian Eno’s generative music.

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What happens when you let computers optimise floorplans

Evolving floorplans

The rooms and expected flow of people are given to a genetic algorithm which attempts to optimize the layout to minimize walking time, the use of hallways, etc. The creative goal is to approach floor plan design solely from the perspective of optimization and without regard for convention, constructability, etc.

I’m not sure this would work in real life. But it’s a fascinating idea, and the floorplans are certainly interesting to look at.

Via Boing Boing.

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