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Duncan Stephen

Human-centred decisions

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Tag: Video games

Article — 11 January 2022 — 877 words

Awooga! The metaverse was better 29 years ago

Media — Technology

A man using a virtual reality headset being blocked by virtual squares

What’s most surprising about the metaverse is just how lacking in ambition it is. This is a half-hearted rehash of a 30-year-old idea.

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Article — 14 June 2020 — 3,435 words

Service design and the Mario complex

Service design — User experience — User research

Mario jumping on the Earth to collect double diamonds

At Service Design in Government, I discovered that service designers see themselves as Mario. But that is an unrealistic model for what service design should be.

11 comments

Article — 14 July 2019 — 2,535 words

33 adventures in The Designers Republic

Culture — Music

Angrymahn t-shirt

“On July 14th 1986 The Designers Republic was declared.” Celebrating 33 years of Brain Aided Design.

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