Thinking in triplicate

This is a very strong piece by Erika Hall, raising some seriously good points and questions about where user experience design is, and where it needs to go. It is well worth reading the full piece, and me pulling out a quote cannot do this justice. But here are some selections I particularly liked:

If good design entailed good business, women’s clothes would come in a wide range of sizes with usable pockets and our social media feeds would unfurl in reverse chronological order with an unremarkable absence of Nazis.

While most of the designers I know are far from objectivists, design as it is currently practiced is tantamount to Ayn Rand’s radical selfishness. We design for the experience of a single user at a time and expect that the collective experience, and the collective impact, will take care of itself.

It’s much more pleasant for designers to talk about empathy in one room and MBAs to talk about profits in the other and have marketers in the middle like an injectable filler.

This is exactly the sort of article we need to be seeing more of.

The six main stories, as identified by a computer

We have all heard the idea that there are only a handful of different stories. Now we can feed stories into computers to see the six different story arcs that exist — the extrapolation of an idea first expressed by Kurt Vonnegut.

This may not seem like anything special, Vonnegut says—his actual words are, “it certainly looks like trash”—until he notices another well known story that shares this shape. “Those steps at the beginning look like the creation myth of virtually every society on earth. And then I saw that the stroke of midnight looked exactly like the unique creation myth in the Old Testament.” Cinderella’s curfew was, if you look at it on Vonnegut’s chart, a mirror-image downfall to Adam and Eve’s ejection from the Garden of Eden. “And then I saw the rise to bliss at the end was identical with the expectation of redemption as expressed in primitive Christianity. The tales were identical.”

Designing Google Maps for motorbikes

Some nice work from Google Maps on how they immersed themselves in their users’ world to understand how to improve Google Maps for motorbike users in places like Delhi and Jakarta.

The research team included engineers, UX designers, product managers, and marketing leads, all from different parts of the world. We met with two-wheeler drivers from Jaipur, Delhi, Bangalore, and Jakarta, in environments from bustling transportation hubs to kitchen tables in people’s homes. Our intention was to understand and relate to people in a way that felt authentic — we wanted to learn through immersion.

A spectre is haunting Unicode

Some meaningless Japanese characters (known as ghost characters) have been included in Unicode — and no-one knows why. Although there are some pretty good theories.

[S]everal of the added characters had no obvious sources, and nobody could tell what they meant or how they should be pronounced. Nobody was sure where they came from. These are what came to be known as the ghost characters (幽霊文字).

See also: Big tech warns of ‘Japan’s millennium bug’ ahead of Akihito’s abdication.

Are we designers shamelessly good at self promotion?

An analysis of content about design — why people write it, how they look for it, and why it needs to be better.

Last year, we published and shared 4,302 articles and links with the community …

That’s a lot of links.

Most of them 5-minute Medium articles.

Not as thorough as we would like them to be.

Not deep at all.

Not as honest as our industry deserves.

This makes me wonder if my own approach — blogging daily with a link to and short remark about a 5 minute read — is wrong.

We definitely need to find more ways to write and think more deeply about design, and spend less time with superficial, self-promotional clickbait.

More on this from Khoi Vinh: Why designers don’t want to think when they read.

See also: Platforms, agile, trust, teams and werewolves — on why we need to see more stories about failure.

Keeping digital teams happy versus keeping customers happy

Gerry McGovern tells the story of trying to persuade a digital team of what they needed to fix.

> “It would be nice to fix these problems,” one person said. “But the team needs also to be able to do exciting things. We need to be able to innovate.”

Unfortunately, people at work often place too much emphasis on their own enjoyment. But our work only has meaning if it is providing value to someone.

Work shouldn’t be exciting. There’s a job to do.

See also:

Proactive UX design: A big leap requiring baby steps

An excellent article from Jared Spool on the difference between proactive design and reactive design — and the importance of making your work more proactive.

Reactive UX design is just what it sounds like: reacting to a problem in the moment. “Oh, can you fix this?” “Help! Users are complaining this is too hard! What can we do?”

Without also having proactive UX design efforts, the design team is only fixing problems caused by decisions the product team has already made.

Interestingly, he also makes the point that it is easy for design teams to get sucked into doing reactive design, because it becomes comfortable for teams to do:

They like the wireframes and usability tests.

They believe this is what design work looks like. They believe design work always happens at the end of the process.

Glasgow’s urban decay risks squandering 30 years of progress

More on the decline of Glasgow — and the lack of any action plan to reverse it.

Go west along the river and you’ll see a hotchpotch of development, wasteland and missed opportunity that literally only takes you so far – Glasgow must be one of the few cities in Europe where it’s not possible to walk or cycle right along the banks.

The urban realm of Glasgow is deteriorating through fire, desertion and neglect in a quite ghastly way, and what is most alarming is the seeming lack of a strategic plan to reverse it.

See also: What next for Sauchiehall Street?

The danger of listening to people who talk a lot

Those who talk well and talk lots can command attention in meetings – and they get an unprecedented amount of airtime in modern organisations.

Whilst extroverts put it all out there for the world to see, introverts often keep their best ideas inside. If you’re ignoring them, you’re at risk of missing the problem and the solution.

As Paul Taylor says here, it is more important to widen and deepen connections with everyone. We need to prioritise ways of doing this, and preventing hippos and loud voices getting their way each time.

Testing the sound mirrors that protected Britain

I very rarely link to (or even watch) a video. But I am happy to make an exception for Tom Scott’s excellent entertaining and educational videos.

Here, he tests concrete sound mirrors with drones. I’m fascinated by sound mirrors — an early 20th century technology designed to provide early warning of approaching aircraft, which became obsolete quickly as aircraft speeds increased, and radar took over.

Big tech warns of ‘Japan’s millennium bug’ ahead of Akihito’s abdication

To be filed under ‘you learn something new every day’ — a series of potential millennium bug-style issues that could be faced when Emperor Akihito of Japan abdicates. Japanese calendars effectively begin from zero with a new era every time there is a new emperor.

Akihito has been on the throne for almost the entirety of the information age, meaning that many systems have never had to deal with a switchover in era.

Moreover, Unicode will have to create a new character to represent the new era — which has not yet been named. This clashes awkwardly with the planned release of Unicode 12.0.

But this is the most incredible scenario:

Many older computers, with aspects dating back to before the end of the Shōwa era in 1989, have never been updated to reflect the new era, and still think the year is Shōwa 93. That means Japan could face another mini Y2K problem in 2025, as those systems attempt to tick over to a three digit Shōwa year they can’t cope with.