Keeping digital teams happy versus keeping customers happy

Gerry McGovern tells the story of trying to persuade a digital team of what they needed to fix.

> “It would be nice to fix these problems,” one person said. “But the team needs also to be able to do exciting things. We need to be able to innovate.”

Unfortunately, people at work often place too much emphasis on their own enjoyment. But our work only has meaning if it is providing value to someone.

Work shouldn’t be exciting. There’s a job to do.

See also:

Proactive UX design: A big leap requiring baby steps

An excellent article from Jared Spool on the difference between proactive design and reactive design — and the importance of making your work more proactive.

Reactive UX design is just what it sounds like: reacting to a problem in the moment. “Oh, can you fix this?” “Help! Users are complaining this is too hard! What can we do?”

Without also having proactive UX design efforts, the design team is only fixing problems caused by decisions the product team has already made.

Interestingly, he also makes the point that it is easy for design teams to get sucked into doing reactive design, because it becomes comfortable for teams to do:

They like the wireframes and usability tests.

They believe this is what design work looks like. They believe design work always happens at the end of the process.

Keeping yourself out of the story: Controlling experimenter effects

How do you stop yourself, as a user researcher, biasing the results? An important topic for user researchers to consider. (It’s also an excellent excuse to re-tell the story about Clever Hans, the horse who everyone thought could count, until they realised he was simply reacting to subtle, unintentional cues from his trainer.)

I recently undertook some usability testing, where I was asking people to complete tasks that I didn’t know how to complete myself. This meant I was less likely to bias the participant. But it was a strange experience for me, and it made me less certain about how to conduct the test.

Why Gov.uk content should be published in HTML and not PDF

How to give up PDFs and improve your higher education website’s user experience

The crusade against PDFs has been one of my constant hobby-horses over the years. It has also led to some of my toughest battles in my work.

Users hate PDFs, because it makes it harder to use content. But content owners love PDFs, because it makes it easier for them to create content. It is the ultimate in user-hostility. “Who cares about the users? PDFs make my job easier for me.”

So it was great to see two trusted sources reiterate the importance of getting rid of PDFs, within days of each other.

This has also reminded me of a small project I promised I would do, but never got around to — to publish my dissertation as an HTML webpage. The idea was to demonstrate how versatile HTML is, even for things like technical or academic writing. Maybe I’ll return to that this autumn.

Readability guidelines

I really like this idea of crowdsourcing, and making available to the community, a set of readability guidelines based on evidence.

I see many content designers spending time talking – arguing – about points of style when often accessibility and usability show what we should do.

What if there was one place where we, as a community, shared knowledge and created a style guide that was accessible, usable and – if we wanted – evidenced?

We could then spend time on the things that matter more to our organisations.

The sound of silence: What we’re not saying about Siri and her AI gal pals

Why are digital assistants almost always given female-sounding voices?

While stakeholder preference might sound like a perfectly good reason at first, it hides an ugly reality. To make this clear, let me tell you a story about a talented young woman who I managed. She designed voice features for our clients’ prototypes. Although she created a voice that was meant to be genderless, the client kept referring to the voice in feminine terms. In other words, he heard what he expected to hear.

…BMW learned the hard way that female voices aren’t always the right route to take when German drivers of its 5 Series vehicles complained about “taking directions from a woman.” Yes, really.

Annoying online ads cost business

Results from a study of users of Pandora has quantified the effect of shoving adverts in users’ faces. As part of the experiment, a section of users were served fewer ads than normal, and another section were served more ads than normal.

…after 1.5 years of being exposed to the experimental conditions, people did use the service more, the fewer ads they were served. At the end of the experiment:

  • The low-ad group listened for 1.7% more hours weekly than the control group.
  • The high-ad group listened for 2.8% fewer hours weekly than the control group.

What is this thing called design?

I got out of bed and, in roughly an hour, hammered out a kind of primer on UX/UI design, which I’m publishing below. It’s a very unformed, rambly screed that I won’t pretend is at all definitive or even fully accurate. In fact it’s still basically a first draft; I literally typed it out in bullet point form, as shown below, a trick I used in order to absolve myself of the responsibility of writing a fully articulated essay.

Despite Khoi Vinh’s self-deprecation here, I think this is an excellent attempt at explaining what design is. For those who are frustrated about having to explain that design isn’t (just) about making things pretty, this blog post provides an excellent introduction to why — as well as helpfully explaining why this perception exists in the first place. Not bad for an hour’s work.

Do British cities have grid systems? We used science to find out

A neat way of visualising how closely a city layout relates to a grid.

Includes the revelation that Milton Keynes isn’t actually as grid-like as you might think.

The designers decided that the grid concept should apply but should be a lazy grid following the flow of land, its valleys, its ebbs and flows. That would be nicer to look at, more economical and efficient to build, and would sit more beautifully as a landscape intervention.

Four modes of seeking information and how to design for them

This is an old article, but some good brain food for those information architects out there. A good primer on some different ways people try to find content.

In my work on intranets and complex websites, I noticed a range of situations where people didn’t necessarily know what they needed to know. Additionally, when I opened my browser history to look for examples from recently-visited sites, I noticed that the majority of my own time was spent trying to find things that I had already discovered. These two modes didn’t fit into the concepts of known-item and exploratory information seeking. I call these “don’t know what you need to know” and re-finding.

I spent a while letting this rattle around my head, talking with IAs and designers, and realized that most only thought in terms of known-item searching. When discussing the other types of tasks, they’d ask with a horrified look, “So how do you design for that?”