These classic BBC Two idents designed by Lambie-Nairn have now been retired — but not for the first time.

They were first replaced in 2001 by the Personality idents, which (despite the name) were actually rather insipid by comparison. Then came the downright dull Window on the World idents.

Lambie-Nairn’s idents returned in 2014. But they were originally developed in 1991. At the time, they were credited with transforming wider perceptions of the channel. It had been seen as dull and worthy, but became arty and exciting.

27 years is a hell of a long time for these idents to last, especially considering the subsequent shift to widescreen, then HD broadcasting. They have pretty much stood the test of time.

Later idents in the set became more complex and less focused. But I am especially fond of the very original idents from 1991, which were particularly pure and striking. The use of the Gill Sans 2, coloured with viridian, and backed with ethereal music, is such a simple idea, yet it was employed with remarkable versatility.

The web I want

Why developers’ obsession with using complicated JavaScript to deliver some text to users needs to stop.

I made my first website about 20 years ago and it delivered as much content as most websites today. It was more accessible, ran faster and easier to develop then 90% of the stuff you’ll read on here.

20 years later I browse the Internet with a few tabs open and I have somehow downloaded many megabytes of data, my laptop is on fire and yet in terms of actual content delivery nothing has really changed.

Smart voice assistants and smart homes — from the past

A really enjoyable piece on the history of smart home devices, and how Google Home and Alexa aren’t such new ideas. The video is well worth a watch, particularly because it demonstrates 1970s technology from Pico Electronics in Glenrothes! It’s amazing to see it work so well.

The point of Thomas Baekdal’s piece here is to demonstrate how trends aren’t new, but they emerge over a long period of time. It reminds me a bit of Gartner’s hype cycle, and a recent Nile webinar about how to employ foresight to understand emerging trends. Not to forget the Nielsen Norman Group research demonstrating that intelligent assistants still have horrible usability problems.

Stop building for San Francisco

Realising that forcing websites to go HTTPS makes them more inaccessible for people with poorer connections was a penny dropping moment for me.

But this article takes the argument a bit broader.

First of all, you need to understand who your audience is, as people. If they’re genuinely wealthy people in a first world city, then you do you. But for people in rural areas, or countries with less of a solid internet infrastructure, failing to take these restrictions into account will limit your potential to grow. If you’re not building something that is accessible to your audience, you’re not building a solution for them at all.

You ≠ user.

Trying to use the new F1 timing app

The new Formula 1 timing app is comically bad. Even on quite a large screen, it only shows 10 drivers — at a gigantic font size. Meanwhile, the live driver tracker is juddery and completely unusable.

But hey, I guess it uses Sean Bratches’ new fonts.

The old app wasn’t perfect, but at least it gave you all the information you needed to follow a session, and the driver tracker was usable.

It’s difficult to believe Liberty Media did any usability testing with any F1 fans before unleashing this style-over-substance atrocity.

Does the universal symbol for disability need to be rethought?

Details of a project to create symbols representing people with invisible disablities.

Today, disability is represented by the International Symbol of Access (ISA), which was created by Danish design student Susanne Koefoed back in 1968. It’s a strong graphic of a person in a wheelchair that has had tremendous success in conditioning societies all over the world to respect and give preferential treatment and access to disabled people.

[Liam] Riddler agrees that the current symbol is extremely powerful and successful. But he points out that it really only works well for people with more visible disabilities, like those using wheelchairs or other visual aids. “In some instances, someone with an invisible disability might be mistaken for an able-bodied person, and as a result be subjected to abuse and unfair judgment as to why they’re using disabled-access facilities,” he explains via email. This, he says, can lead to unwarranted embarrassment, shame, and withdrawal from society.

It’s a noble idea, but surely creating multiple distinct symbols would only create further ambiguity. I’m not even sure people seeing the ISA necessarily see it as a person in a wheelchair, just as a save icon doesn’t mean you’re using a floppy disk.

More: Visability93 — McCann London.

Using contractions could be making your writing inaccessible

We found that some of these users did not understand sentences that had negative contractions in them (negative contractions are words like ‘can’t’, ‘won’t’, ‘don’t’). They interpreted the sentence without inferring the ‘not’.

I have been in two minds about using contractions for a while. On the one hand, avoiding contractions does seem to reduce ambiguity. But at the same time it can make your writing seem stilted and overly-formal.

As always with writing style, there will be no true answer, and the right way forward will depend on the circumstances. But if in doubt, it is worth considering avoiding contractions.

Designers are defining usability too narrowly

Another call on designers to think more widely when they are working on digital products. Khoi Vinh saw a Nielsen Norman Group report on best practice on websites aimed at children — but he felt the report focused too narrowly on usability.

I don’t dispute the findings at all. But it’s disturbing that the report focuses exclusively on usability recommendations, on the executional aspect of creating digital products for kids. There’s not a single line, much less a section, that cares to examine how design impacts the well-being of children…

We’re moving past the stage in the evolution of our craft when we can safely consider its practice to be neutral, to be without inherent virtue or without inherent vice. At some point, making it easier and easier to pull the handle on a slot machine reflects on the intentions of the designer of that experience.

Thinking in triplicate

This is a very strong piece by Erika Hall, raising some seriously good points and questions about where user experience design is, and where it needs to go. It is well worth reading the full piece, and me pulling out a quote cannot do this justice. But here are some selections I particularly liked:

If good design entailed good business, women’s clothes would come in a wide range of sizes with usable pockets and our social media feeds would unfurl in reverse chronological order with an unremarkable absence of Nazis.

While most of the designers I know are far from objectivists, design as it is currently practiced is tantamount to Ayn Rand’s radical selfishness. We design for the experience of a single user at a time and expect that the collective experience, and the collective impact, will take care of itself.

It’s much more pleasant for designers to talk about empathy in one room and MBAs to talk about profits in the other and have marketers in the middle like an injectable filler.

This is exactly the sort of article we need to be seeing more of.

Designing Google Maps for motorbikes

Some nice work from Google Maps on how they immersed themselves in their users’ world to understand how to improve Google Maps for motorbike users in places like Delhi and Jakarta.

The research team included engineers, UX designers, product managers, and marketing leads, all from different parts of the world. We met with two-wheeler drivers from Jaipur, Delhi, Bangalore, and Jakarta, in environments from bustling transportation hubs to kitchen tables in people’s homes. Our intention was to understand and relate to people in a way that felt authentic — we wanted to learn through immersion.

Are we designers shamelessly good at self promotion?

An analysis of content about design — why people write it, how they look for it, and why it needs to be better.

Last year, we published and shared 4,302 articles and links with the community …

That’s a lot of links.

Most of them 5-minute Medium articles.

Not as thorough as we would like them to be.

Not deep at all.

Not as honest as our industry deserves.

This makes me wonder if my own approach — blogging daily with a link to and short remark about a 5 minute read — is wrong.

We definitely need to find more ways to write and think more deeply about design, and spend less time with superficial, self-promotional clickbait.

More on this from Khoi Vinh: Why designers don’t want to think when they read.

See also: Platforms, agile, trust, teams and werewolves — on why we need to see more stories about failure.