Broadband speed map reveals Britain’s new digital divide

It turns out that it is not just rural areas that are suffering due to BT/Openreach’s inability install broadband infrastructure fit for the 2010s, never mind the future.

The UK’s status as a fibre laggard has been the subject of intense debate within the telecoms industry, with only 4 per cent of residential and small business premises connected to full-fibre networks capable of delivering ultrafast speeds, compared with 80 per cent of units in Portugal.

It transpires that some of the slowest postcodes are within our largest cities, including London and Edinburgh.

With rural areas and second cities saying they have been left behind in the race to install ultrafast broadband networks, it is surprising to see that areas of London, including Kensington, Millwall on the Isle of Dogs and Rotherhithe, have clusters of postcodes with average speeds below the minimum required by the government. Central Manchester is a broadband blackspot, as is the Baltic Triangle in the heart of Liverpool, according to the postcode-level data.

Designing the UI of Google Translate

I’m not too keen on user interface design showcases, because they usually boil down to: “look me make shiny thing”. But I really enjoyed this case study of how Google Translate redesigned their interface to make people more aware of some of the app’s most useful features.

You don’t have to live in public

Some thoughts on how to live with (or without) social media.

So it’s about, in some ways, pushing against these mediums, and using them in a way sort of counter to they way they’d like you to use them.

Annoying online ads cost business

Results from a study of users of Pandora has quantified the effect of shoving adverts in users’ faces. As part of the experiment, a section of users were served fewer ads than normal, and another section were served more ads than normal.

…after 1.5 years of being exposed to the experimental conditions, people did use the service more, the fewer ads they were served. At the end of the experiment:

  • The low-ad group listened for 1.7% more hours weekly than the control group.
  • The high-ad group listened for 2.8% fewer hours weekly than the control group.

Guardian Media Group digital revenues outstrip print for first time

The company’s annual report, which covers the 12 months to April 2018, shows the Guardian website attracted an average of 155m monthly unique browsers, up from 140m the year before, with an increased focus on retaining regular readers rather than chasing traffic by going viral on social networks.

Digital revenues — which include reader contributions and online advertising income — grew 15% to £108.6m, as income from the print newspaper and events business fell by 10% to £107.5m.

Could it be that — shock horror — focusing on quality rather than vapid clickbait is the sustainable business model journalism was looking for all along?

What is this thing called design?

I got out of bed and, in roughly an hour, hammered out a kind of primer on UX/UI design, which I’m publishing below. It’s a very unformed, rambly screed that I won’t pretend is at all definitive or even fully accurate. In fact it’s still basically a first draft; I literally typed it out in bullet point form, as shown below, a trick I used in order to absolve myself of the responsibility of writing a fully articulated essay.

Despite Khoi Vinh’s self-deprecation here, I think this is an excellent attempt at explaining what design is. For those who are frustrated about having to explain that design isn’t (just) about making things pretty, this blog post provides an excellent introduction to why — as well as helpfully explaining why this perception exists in the first place. Not bad for an hour’s work.

Do British cities have grid systems? We used science to find out

A neat way of visualising how closely a city layout relates to a grid.

Includes the revelation that Milton Keynes isn’t actually as grid-like as you might think.

The designers decided that the grid concept should apply but should be a lazy grid following the flow of land, its valleys, its ebbs and flows. That would be nicer to look at, more economical and efficient to build, and would sit more beautifully as a landscape intervention.

Four modes of seeking information and how to design for them

This is an old article, but some good brain food for those information architects out there. A good primer on some different ways people try to find content.

In my work on intranets and complex websites, I noticed a range of situations where people didn’t necessarily know what they needed to know. Additionally, when I opened my browser history to look for examples from recently-visited sites, I noticed that the majority of my own time was spent trying to find things that I had already discovered. These two modes didn’t fit into the concepts of known-item and exploratory information seeking. I call these “don’t know what you need to know” and re-finding.

I spent a while letting this rattle around my head, talking with IAs and designers, and realized that most only thought in terms of known-item searching. When discussing the other types of tasks, they’d ask with a horrified look, “So how do you design for that?”

Thermostats, locks and lights: digital tools of domestic abuse

How smart devices are being used by perpetrators of domestic abuse.

We are becoming increasingly aware of some of the darker side of technology. Perhaps this is a challenge to designers and technologists — to ensure that their products can’t be used in this sort of way.

The people who called into the help hotlines and domestic violence shelters said they felt as if they were going crazy.

One woman had turned on her air-conditioner, but said it then switched off without her touching it. Another said the code numbers of the digital lock at her front door changed every day and she could not figure out why. Still another told an abuse help line that she kept hearing the doorbell ring, but no one was there.

If you say something is “likely”, how likely do people think it is?

Very interesting analysis of how people perceive what probability is meant by phrases such as “likely” or “real possibility”. It turns out there is a lot of scope for misinterpretation.

However I would quibble with the following:

You are trying to assess the probability that the [product launch] doesn’t happen. The way to frame your bet might be: “If the product fails to launch, I receive $1 million, but if it does launch, I get nothing.”

Now imagine a jar full of 25 green marbles and 75 blue marbles. You close your eyes and select a marble. If it’s green, you receive $1 million, and if it’s blue, you get nothing. You know you have a one in four chance (25%) to get a green marble and win the money.

Now, which would you prefer to bet on: the launch failure or the draw from the jar?

An interesting thought experiment, but not quite true. People prefer to receive an amount of money sooner rather than later. So you’d still rather place the bet on the jar, even if you thought the probability of product failure was 25% — because you wouldn’t receive the money until the unspecified future date.

Thanks to my colleague Lauren Tormey for the tip.

Understanding user behaviour for online learning recruitment

The University of Edinburgh Website and Communications team has recently been heavily involved in a pilot project to improve the journey of prospective online learning students, from investigation to offer. Read about our user research approach and how we ensured project outputs met the needs of users.