How good is “good”?

YouGov asked people to rate how positive and negative certain expressions are.

Warning: Contains pretty charts.

As it turns out, “good” and “bad” are not exactly mirrors of one another on the scale. Bad has an average score of 2.60, meaning its mirror equivalent on the scale ought to score 7.40. “Good”, by contrast, scores a 6.92.

This situation remains the case for the other examples where “good” and “bad” are used: “pretty good”, “really good” and “very good” are seen less positively than they should be to truly mirror “pretty bad”, “really bad” and “very bad”.

From the collection: Blissymbolics

The story of a utopian attempt to introduce a universal pictographic writing system, Blissymbolics.

It is a noble but unrealistic idea that seems typically mid-century, and it’s unimaginable that it would fly today. Not that Blissymbolics flew either. It reminds me of Esperanto.

Even in this brief article that contains a few examples of Blissymbolics, many of the explanations seem rather tenuous. My favourite is stick (“linear thing + tree”). Or perhaps branch, which is a division symbol next to the tree symbol (“part (of) + tree”).

I also wonder how skewed by western culture Blissymbolics is, and if it could genuinely be said to be universal.

Somehow we missed it

More on the hard work designers need to do to ensure they have a positive impact on society.

To create a platform designed to connect millions of people and not imagine its potential misuses is wilful blindness. When we imagine and design and build tools and technologies and platforms and services it’s as important, perhaps more important to ask ‘how might this be misused’ as it is to ask ‘how might this be used’.

How computer software can make policy, explained by family separation at the border

How bad software design decisions can have a more devastating impact than bad policies.

At a time when Silicon Valley and the larger public are waking up to the government’s reliance on software to carry out its agenda, it’s more important than ever for tech workers to be thoughtful about how they can be a force for good.

The carrot is not important — Chasing it is
“I’ve never had a goal”

Two related posts from Jason Kottke.

I think I fall into the camp of people who don’t want or need a goal. Alex once astutely pointed out that I will set myself a goal, then work towards it, and once I reach my goal, I stop.

Pedal for Scotland is a case in point. Last year I stopped cycling immediately after completing it, having spent all summer getting fit. Sure enough, I have done the same again this year.

I tell myself that it’s harder to cycle in winter, and Pedal for Scotland happens to fall at the point in the year where it’s getting darker in the evenings. But perhaps that’s just an excuse. I plan to start running and doing other forms of exercise to make sure I keep fit in winter as well.

Anyway, the point is, perhaps a goal is useless if you think of it as the only point. I love this idea — that chasing the carrot is more important than the carrot itself.

Does the universal symbol for disability need to be rethought?

Details of a project to create symbols representing people with invisible disablities.

Today, disability is represented by the International Symbol of Access (ISA), which was created by Danish design student Susanne Koefoed back in 1968. It’s a strong graphic of a person in a wheelchair that has had tremendous success in conditioning societies all over the world to respect and give preferential treatment and access to disabled people.

[Liam] Riddler agrees that the current symbol is extremely powerful and successful. But he points out that it really only works well for people with more visible disabilities, like those using wheelchairs or other visual aids. “In some instances, someone with an invisible disability might be mistaken for an able-bodied person, and as a result be subjected to abuse and unfair judgment as to why they’re using disabled-access facilities,” he explains via email. This, he says, can lead to unwarranted embarrassment, shame, and withdrawal from society.

It’s a noble idea, but surely creating multiple distinct symbols would only create further ambiguity. I’m not even sure people seeing the ISA necessarily see it as a person in a wheelchair, just as a save icon doesn’t mean you’re using a floppy disk.

More: Visability93 — McCann London.

5 thoughts on self-help

I have never read what I would think of as a self-help book. I’m sceptical of them. But at the same time I am interested in self-improvement. Or at least, keeping check on yourself and learning generally, which I guess is a form of self-help.

In this article, Austin Kleon points out that:

…the problem with self-help today is that it has returned to the very quick-fix pseudoscientific snake-oil cures that [the first self-help book, written by Samuel] Smiles (what a perfect name) was reacting to…

I would argue that this isn’t necessarily just a problem for the self-help genre either. I am inherently wary of anything that claims to provide a one-size-fits-all silver bullet solution. Because it’s bound to be more complicated than that.

One of the worst things that self-help can do is convince you that you as an individual are to blame for all of your problems, and that if you’re struggling it’s just because you aren’t making the right moves.

Worst of all, some self-help books imply that if the book fails to help you, it’s not the book’s fault, it’s yours.

Designers are defining usability too narrowly

Another call on designers to think more widely when they are working on digital products. Khoi Vinh saw a Nielsen Norman Group report on best practice on websites aimed at children — but he felt the report focused too narrowly on usability.

I don’t dispute the findings at all. But it’s disturbing that the report focuses exclusively on usability recommendations, on the executional aspect of creating digital products for kids. There’s not a single line, much less a section, that cares to examine how design impacts the well-being of children…

We’re moving past the stage in the evolution of our craft when we can safely consider its practice to be neutral, to be without inherent virtue or without inherent vice. At some point, making it easier and easier to pull the handle on a slot machine reflects on the intentions of the designer of that experience.

Designing Google Maps for motorbikes

Some nice work from Google Maps on how they immersed themselves in their users’ world to understand how to improve Google Maps for motorbike users in places like Delhi and Jakarta.

The research team included engineers, UX designers, product managers, and marketing leads, all from different parts of the world. We met with two-wheeler drivers from Jaipur, Delhi, Bangalore, and Jakarta, in environments from bustling transportation hubs to kitchen tables in people’s homes. Our intention was to understand and relate to people in a way that felt authentic — we wanted to learn through immersion.

Glasgow’s urban decay risks squandering 30 years of progress

More on the decline of Glasgow — and the lack of any action plan to reverse it.

Go west along the river and you’ll see a hotchpotch of development, wasteland and missed opportunity that literally only takes you so far – Glasgow must be one of the few cities in Europe where it’s not possible to walk or cycle right along the banks.

The urban realm of Glasgow is deteriorating through fire, desertion and neglect in a quite ghastly way, and what is most alarming is the seeming lack of a strategic plan to reverse it.

See also: What next for Sauchiehall Street?