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Duncan Stephen

Human-centred decisions

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Category: Technology

Article — 6 November 2022 — 1,179 words

One twit can make a service a dodo

Digital — Politics — Web

A silhouette of a dodo in profile, presented in the same colour as the Twitter bird logo

I have complicated feelings about the apparent imminent demise of Twitter in the hands of a reckless owner.

1 comment

Article — 22 August 2022 — 1,698 words

12 years in higher education web and user experience management

User experience — Web — Work

Unlabelled venn diagram

Today I have started a new job. But while I’m looking forward, I have also been reflecting, as this moment marks my first real move away from higher education. Despite the differing natures of the three organisations I worked for, there were many parallels across them.

5 comments

Article — 10 February 2022 — 341 words

Could you be our nudge intern?

Economics — Social science — User experience — Web — Work

A walking person being nudged by a large hand

We have a fascinating opportunity for a University of Edinburgh undergraduate student to join our team as an intern this summer. The job has a cool title: nudge intern.

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Article — 11 January 2022 — 877 words

Awooga! The metaverse was better 29 years ago

Media — Technology

A man using a virtual reality headset being blocked by virtual squares

What’s most surprising about the metaverse is just how lacking in ambition it is. This is a half-hearted rehash of a 30-year-old idea.

1 comment

Article — 27 September 2021 — 86 words

List of things Google Assistant thinks I want to do instead of make oat milk

Technology

Google Home device displaying a reminder: "Make pork me"

Occasionally I make my own oat milk. When I run out of oat milk, I ask Google Assistant to remind me later in the day to make oat milk. It normally misunderstands me. Interestingly, it misunderstands me in a variety of different ways.

3 comments

Article — 2 July 2021 — 1,431 words

Pace layers in experience design — Stabilise innovation by understanding people’s needs

Design — Social science — Society — Technology — User experience

A series of concentric circles increasing in brightness, representing the pace layers concept

Innovation falls flat when it doesn’t respond to a human need. Use human-centred approaches to understand people’s fundamental motivations and needs. These are the stabilising forces for innovation.

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Article — 12 May 2021 — 1,268 words

Why content is more important than code

Design — Information architecture — Technology — User experience

Mock-up of a Ceefax page with the word "content" instead of "Ceefax"

…and what I don’t mean by that.

4 comments

Article — 29 March 2021 — 1,110 words

Beginner’s guide to content design

Design — Digital — User experience

Double diamond icon, with a people icon in the first diamond, and an article icon in the second diamond

Many people are intrigued by content design but unsure if it’s the right fit for them. So here is my beginner’s guide to being a content designer. Find out why it might be a better fit for you than you might think — and why it might not be.

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Article — 1 April 2020 — 10 words

How to build a bad design system — Robin Rendle — CSS-Tricks

Design — Digital

What’s worse than design by committee? Design system by committee.

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Article — 30 August 2019 — 669 words

BBC not so sound

Media — Technology

Google Home device on a table next to a book

Radio broadcasters are battling each other to be the Netflix of radio. None of them seem to have asked themselves why any of their listeners would want that.

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Article — 12 March 2019 — 754 words

30 years of the world wide web

Current affairs — Web

A mosaic about the world wide web, depicting the letters "www" against a globe

Today the world marks the 30th birthday of the web. I could have said ‘celebrates’ instead of ‘marks’. But despite — or perhaps because of — the fact that it’s the most revolutionary advance in communications of our lifetime, the mood seems reflective rather than celebratory.

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Article — 23 January 2019 — 539 words

The limitations of the phrase user experience

Digital — User experience

Sticky notes: "Buy sticky notes", "???", "PROFIT!"

The meaning of user experience has changed over time. While it can still be a useful phrase, its limitations are becoming problematic.

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